Rimworld smelt apparel
Rimworld smelt apparel. File Size . Type Resources – Plant matter Market Value 2. Next time a trader comes through, see how much they'll pay for it. Periodically toss in a molotov or something if it can't be sold by the time the room fills up. When Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). If that isnt a concern for you, then I say 100 RimWorld > General Discussions > Topic Details. 6 °F) Insulation - Heat 9 °C (16. Best. Basically it adds 2 orders to menu and affected items: Destroy item - selected weapons or apparel will be destroyed on closest campfire or smelter (including modded ones). Comparison table []. There's a apparel mod I use. Overlapping solid plates of armor covering the entire body from neck to feet. Recon helmet . 1 with biocoded it's the only option I Smelting Speed is a stat: The speed at which this person smelts things. My problem now is that my clothing storage is full of ratty apparel that no one can wear and I don't see an option to have them get rid of just the ratty stuff. Clothing and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. They also have a chance of dropping upon the death of a mechanoid, at the second nearest unoccupied tile to the point of death, where the corpse takes priority in dropping first [Verify]. Modded: Mend and Recycle Mod Step 1) Get a tailoring bench. One for 0-49hp aweful to legerndary and one for 0-100hp aweful to normal. Tainted Clothing. 6 ticks (3. A wind-powered electrical generator. , beams are only required for caskets); Have the ship reactor activated. 9 c/s. weapons take a lil bit of management as they wont look for replacements. 5 public changelog. [ko-fi. It's a spell that takes half his mana so it can be used only on a small scale. Exception in BreadthFirstTraverse: System. Researching "Smelting and Forging", then "Electrical Smelting", and finally "Weapon When I attempt to force a character on the job, it gives me the error "Cannot smelt apparel: Need materials", but my base is packed with clothing, and I haven't touched any of take a smelter, set a task for smelt appeal set forever (uncheck clean apparel so you don't' get your good gear) and run it forever. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. Creation. sticc. The charge blaster turret is more of a gimmick, when the Diabolus slowly closes distance. Often comes up for me when people complain about tattered clothes, so I force them to wear something better, but given the chance they love switching back to the tattered clothes. Simple helmets and flak helmets are not listed at all as possible Smelt Apparel I'd appreciate it. Apparel. For example, tshirts and parkas are mostly irrelevant. Top. For this stat, steel has a Rimworld's apparel system is complex, but here's the shortened version: A pawn has 3 layers of apparel. Take "Armor - Sharp" for example. Started by nitasu, February 26, 2020, 12:08:03 PM. 73 Armor This mod allows you to recycle and destroy weapons and apparel through order icons, without creating annoying bills. I Example: You have a piece of Steel Plate Armor at 49% hp and two bills->Destroy Apparel below 50% hp and Smelt Armor of any hp. while it might take a little while they will take them off by themselves and look for new stuff. Lol Reply issr • Additional comment actions. As steel slag chunks won't go anywhere, you can wait a while before actually building the smelter. Discussion, screenshots, and links, get all your RimWorld content here! Members Online • Hudlommen . Then when a pawn would eat a meal or wear apparel made with it's leather he could get some moodlets You can help RimWorld Wiki by expanding it. Nov 1, 2022 @ 9:08am just like corpses i store them in the open in water unroofed stacking as many harmful effects as In the Biotech DLC, many more mechanoid types are added. Jump to navigation Jump to search. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into cloth. Is there a mod that adds the 'material type' break Advertisement Coins. Apr 29, 2021 @ 3:39pm Durable Clothes (Continued) #7. (Forgot the mod name) mod, and load it every time you start a new colony. Favorited. Dec 11, 2017 @ 3:41pm When is apparel considered tattered? Just wondering. What this means is that if the pawn takes off any piece of armor that is less than 60% durability remaining, the armor will be smelted, and my crafters at my fab benches will craft another set of armor if there are not at least 2 of a specific armor Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Clothing | [JDS] EFT Apparel | This mod adds Escape From Tarkov(EFT) apparel to Rimworld. A smelter must still be built, and a bill must be placed to smelt the items marked. It takes 228. Smelt weapons, awful-poor, do forever Smelt apparel, only bio-coded, awful-legendary, do forever Smelt apparel, awful-poor, do forever Smelt apparel, only tainted, awful-legendary, do forever Your colonists will now haul weapons and apparel, even crafted and not just salvaged, close to your furnace and smelt it for steel. Technical defName Dye . As I wrap up my first mechanitor colony, there are a lot of things that I thought were worth sharing and I haven't found guides with much granularity on specific tips vs a more generic broad overview of the mechanics together yet. It plays out like this: my colonists wear their clothes until they become ragged, they then drop Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. Also, is there a mod to get things to stack From RimWorld Wiki. Are they From RimWorld Wiki. JangoD'soul - artist, created all of the initial armors and RimWorld. The "ingredient" list for the smelt/destroy bill is the allowed apparel to be used. Steel slag chunks are an unreliable and rather uneconomical source of steel. Asurakai. If that isnt a concern for you, then I say 100 And I don't mean like, getting new ones for my colonist. 25 kg Beauty-4 Rotatable False Path Cost 14. Skeleton. For this reason, I took special measures for v1. Make sure to click "allow tainted" and unchecked "normal" (i am sorry, I cant recall what the regular clothing is labeled). Print. You can use a smelting table to turn the weapon back into it's original material which can then be re-crafted into a new weapon or used for building something else. Add to Collection. Is this a bug? I Instead you can smelt the item to recover some of the resources which you can then use to make something you actually need, be it weapon or otherwise. A parka is Outer layer clothing, and can be worn over anything that does not occupy the Outer Slow and with a little more health & armor than a Centipede, diaboli are best used against stationary threats like sieges, mech clusters, and other mech commanders as well as centipedes. Basically it adds 2 orders to menu and affected items: RimWorld. Its default value is 100%. The_Best_Bacca_Z. It uses all vanilla values to calculate refund (around 25% of recipe) and job speed to make almost identical to vanilla bills (Smelt or burn weapons/apparel). Nov 1, 2022 @ 8:55am If they're metal clubs a regular "smelt weapon" bill works. I smelt the smeltable stuff and set the stuff that can't be smelted in the burn room with the tainted clothing that can't be smelted. Dismantle. They have 100% Toxic Resistance and Toxic Environment Resistance, making them immune to toxic buildup, rot stink and other toxic effects. Comes with backpacks you can craft. Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 51. A straight to the point RimWorld guide that explains everything there is to know about creating clothing work orders and assigning clothing outfit restrictio 495K subscribers in the RimWorld community. The electric smelter is the vanilla way to burn clothes. Keeping it more simple: rush helmets and flak vests. Game launches; Game loads mods individually: Inheritance information is taken from each tag; Anything with a PARENTNAME type inherits (read: copies) and applies all content from its associated NAME Apparel. This variable could mean things like it belongs to the father of a pawn or to a previous pet. They will be stunned Apparel. 4 race patch. Don't allow tainted clothes/armor in any stockpiles. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into Or you can set a zone next to the smelter and make sure that it only contains weapon types you want to smelt. May 7, 2018 @ 3:52pm Getting rid of weapons So, the cremator unit can get rid of clothing, and the smelter can get rid of metallic weapons, but what happens to things like bows and such? Is there a way to get rid of those? I have so many of them from raids. NFL NBA Megan Anderson Atlanta Hawks After trying non-modded Rimworld a couple of times, I fell into the world of Steam Workshop mods and started grabbing anything that looked useful. MiguelCairo. Award. r/RimWorld. Ive noticed that after a certain point, my smelter just stopped smelting down old armor and i couldnt even force it. Size 3 × 2 Minifiable False Placeable True Passability impassable Cover Effectiveness 75% Terrain Affordance It's mostly power armour, excellent apparel at 60% and personal shields. 2K votes, 70 comments. Analysis []. All Discussions Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse. I recently found some Meachnoid Slag Chunks (exact name of the objects) after destroying a toxic spewer, and I can't seem to smelt them anywhere, with I've had my PC out of order for a fortnight so I'm not 100% I'm using the exact correct terms but there's a difference between the bill "Smelt weapon/apparel" and "Destroy(?) Weapon/apparel" - the former will drop a small amount of the material the item was made of but only works on metallic items. I personally recommend this mod, as I always make clothes both to work on skill and to get masterwork+ quality apparel. Works in 1. For this reason, it is no longer possible to recycle clothing into the materials it was made from with xml files prior to v1. So turning heavily damaged things back in to steel/plasteel might be a better value than setting them for pennies on the dollar. Do I need to dress her in a full garb of noble apparel? Or are my mods causing problems with the Eltex clothing? I'm Usually people just set a 51% or higher durability requirement on the outfit to avoid tattered apparel debuff, and a minimum quality based on their current crafting skill, and then a bill on their smelter to smelt down vests at 50% or below, or below the quality they want (or keep them and sell them), and a bill at the machining table to keep 2 Go to RimWorld r/RimWorld. But this is not an optimal play on high difficulty. 10. Colonists can put it on in a pinch, but it's designated to be sold. nitasu Guest; Logged; Smelt Deceased's Apparel . While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable. This seems to cause colonists to act as though there is no Steel Plate armor below 50% hp to destroy. (Not high end armors. make a dress room for example with a stockpile or shelves that are set to "not tainted" and 52-100% Ur welcome, also a quick note: when recycling apparel, pawns will take it from whatever storage it's in and you can't choose which apparel to specifically recycle, so in order to avoid your pawns recycling the freshly crafted or good clothing in general, make sure to forbid it first, and after they're done recycling the apparel that is allowed to recycle by your choice, you can allow it Set the smelter to destroy all tainted clothes and smelt all tainted armor. This does not multiply any future factors to work speed. Discussions Rules and In RimWorld v1. Because I have the right to profit from my crushed and defeated enemies!!! So you can smelt weapons and you can burn apparel. Usage for useless clothes. A vest with armor plates inserted on the chest and back. bench. png My settings for the furnace: - At least for apparel. Is there anyway to deconstruct apparel or do something similar to smelting, so that I can get some resources back? Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly. My electric smelter doesn't seem to be working. The chances of a slag chunk drop are loosely related to This discourages creating an electric smelter in the early game, where you won't have enough things to smelt. Dye comes from the tinctoria plant. 9% or something along the lines of that. Weapons have several characteristics that make them useful in different combat situations. Apparel containing metallic resources can instead be smelted at an electric smelter, for a return of I want to first talk about the smelter as this is a way to actually get some resources back from certain tainted pieces, namely armor. Colonists incapable of Caring will never perform doctor work. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyond its You can set the smelt apparel stuff to care about quality as well. All it says is "cannot smelt weapon: need material". The Biotech DLC must be active for you to create mechanoids. i tried tweaking the bill in every way possible and even moving the specific items closer to the smelter in a seperate stockpile. BCS. 2257 Released on: 4 May 2019 Next Version: Version/1. Flak vest . I don't think materiel quality effects final products though, however bills like smelt weapon or burn apparel can use those to only get rid of the junk you have. Discussion, screenshots, and links, get all your RimWorld content here! I have two wardrobes, one for apparel that’s above 50% and one for apparel below 51%. Then smelt it and see what raw materials you get for it, and how much those sell for. Reply reply DonkeyMaster444 • That doesn't work if you want to keep certain weapons of a specific type. Since smelting is dumb labor, smelting speed is not affected by any skill. Jul 23, 2021 @ 10:56am Ideology change required apparel Due to some reason the game decided to change the required apparel for my roles. You could change mod settings to allow both items to be carried? I upped the weight limit by about 10% so they could hold Summary []. February 26, 2020, 12:08:03 PM. 4, use archived version 3. (I. If a colonist is forced to wear tainted clothing they suffer from a mood debuff. 4 c/s compared to 1. The tainted modifier exists to annoy pawns when they wear the clothes of dead people. So the effect of the survival belt (they can "breathe" in space) is supposed to last 3 hours; that time has come and gone, they now get hypoxia in space, but the blue halo surrounding them remains, and they cannot drop the belt or replace it with Go to your smelter. We've just released another hotfix of version 1. 5, Smelting is now limited to metal. com] 28 Comments < > l83732116 Apr 30 @ 9:13am 1. NullReferenceException: Object reference RimWorld. 1 New stuff - base game. I've changed yours to one Doctoring is a type of work assigned to colonists from the Work menu. While quite effective at deflecting gunshots and stabbing attacks against the chest, it does nothing to protect the limbs. The Kurin, however, do not -- which is strange, since they still worked even if you were playing with 1. Change list . A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Wind turbine . Is there anyway to edit them? < > Showing 1-6 of 6 Discussion, screenshots, and links, get all your RimWorld content here! Members Online • Can't sell them. You can help RimWorld Wiki by expanding it. Log In / Sign Up; Advertise on Reddit; I could be wrong, though. Clothing and Armor primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Premium Powerups Explore Gaming. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > flo. 486K subscribers in the RimWorld community. User actions. I have a warehouse with mixed apparel from good to tainted after butchering people. Discussion, screenshots, and links, get all your RimWorld content here! Are we talking deadman's apparel? You can create a stockpile with a higher priority than your clothing stockpiles, allow all apparel, and uncheck "allow non-deadmans". The Blind One. Popular Discussions View All (1) 0 this mod will automatically strip clothes upon cremation megabot Aug 10 @ 3:50am It uses all vanilla values to calculate refund (around 25% of recipe) and job speed to make almost identical to vanilla bills (Smelt or burn weapons/apparel). Dye . 2282 Released on: 29 May 2019 Released on: 5 May 2019. Manipulation: 100% It selects the quality of material. I have tons of cloth and devilstrand. I tend not to destroy weapons either way RimWorld. Graves do not have a material cost, but require 800 ticks (13. Does anybody have any idea how to smelt these chunks?? I've tried looking online, in forums no-one is even talking about them. Zomuro - hired writer, has written scenarios, descriptions and etc. Building. r/RimWorld A chip A close button. You can set bills and change the details to, for example, burn anything with less than 60% durability, and less than Normal quality. Thankfully, getting rid of those debuffs is pretty straightforward. 5 but using the 1. Flak jacket . In these bills you can forbid clean clothes (meaning that only tainted This collection of mods will completely overhaul your rimworld experience. RJW 'Harvest Organs post mortem'/Autopsy Patch View File This is a compatibility patch to enable 'Harvest Organs post mortem'/Autopsy to yield RJW bodyparts. No you won't have 10 different versions of the same weapon. It takes ~106. Each time a pawn dies with clothes on, those pieces of apparel become tainted. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Crafted At Required Research Ultra mechtech Skill Required Arisher - collaborator, owner of apparel, made the crossbow art Bodiah - staff writer, has written weapons, biomes, armors, and etc. Type Gear – Armor Tech Level Medieval Market Value 290 Mass 4 kg HP 260. Log In / Sign Up; Advertise on Reddit; Shop Collectible This mod allows you to recycle and destroy weapons and apparel through order icons, without creating annoying bills. Electric crematorium . Who wants to be walking around in a straggly tunic that smells like potatoes? RELATED: Going Medieval: Complete Beginner's Guide. Colonel Sanders Lite. I have done the research for flak armor. Sylvi GreensSlut. 7 If you have any problems with the current version, please report it to discord. New. Leave the clothes on the bodies, not even worth it. A complete bill would look like this: - only smelt awful-normal - only smelt condition <50% I got a simple question: Is there a logical reason why it is not possible to just right click a weapon or apparel -> smelt/destroy, without having to go through the pain to set up a million destroy/smelt bills at the smelter? This would make things so much easier as I could just set up a few automated bills and handle the rest manually, i. This flack jacket is very close to the smelter, and Firstly, the method I recommend is smelting the item if it is a long range/close quarters weapon. 5:: All tainted apparel. Internally the game considers all your tattered apparel as 49. In the newest update you can get trade caravans that come more frequently, but they often won't accept for apparel you can set regulations that pawns are not allowed to wear stuff that is tainted or below a certain quality/durability threshold. Hi there! I would like to know if this is a known issue (I wasn't Clothing is a subcategory and type of apparel that generally offers good insulation but poor protection from damage. grapplehoeker. I then set my colonists to only wear clothes above 50% using the outfit manager. Its maximum allowed value is 150%. Therefore, see Apparel for details on the mechanics Vanilla Recycling Expanded is our spin on recycling in RimWorld. 1. Even if I allow everything, it still doesn't allow the bill to be made. Discussion, screenshots, and links, get all your RimWorld content here! Skip to main content . I was wondering if there was an easy way to designate items in stockpiles such as weapons to be smelted/destroyed without affecting other items of the same type, for instance marking certain clubs for smelting while leaving other clubs in the stockpile unaffected, or something like that. All Discussions It's a great way to separate things like junk apparel with what you want your colonists to equip. They can only be built on diggable terrain. Insulation - Cold 32 °C (57. Go with whichever option gets you the most value. This annoying modifier exists, so players can’t abuse raids. Fleshbits. I have 8 pawns, so I set a bill to make pants till I have 10, this includes pants that are equipped. You can use smelter to get some mats from most weapons you dont want. Make sure not to smelt your own weapons! Weapons sell for 0. 286 KB. General Labor Speed = 100%; 7 steel per autopistol / steel knife. Go Down Pages 1. Here's everything you need to know about r/RimWorld • So my idea is when you butcher a human/pet the meat/leather that comes out of it gets a owner variable. Me too, I just thought this kind of stuff was common knowledge, there is an entire tab just for clothing policy for example. , often without having much of a clue about whether or not they made any sense. No max (effectively 429%). It's under weapons. Support only answers questions about t Acquisition []. RELEASED. Reply reply More replies. If there's non-tainted attire that is below 50% durability, I normally just hang onto it and sell it to traders. Notice: As of right now backpack will be disable as it not working as designed. com/asUMaVv. Use the dev tools to delete the tainted clothes, then spawn in identical but non-tainted clothes. Go to RimWorld r/RimWorld • Smelter is for apparel that is armour or mad eof metals mostly. Jul 30, 2016 @ 2:58pm It's confusing as all hell. Early on i create a dumping zone exclusively for dead humans a decent bit away from my base. 1%. Type Gear – Armor Tech Level Spacer Market Value 525 Mass 1 kg HP 120. Click BILLS. I have mods installed that require research to smelt certain weapons/apparel, but here's an example. 67 secs) per item. For a healthy pawn: 1,600 ticks (26. 4. ; Apparel combinations are limited by layer and coverage - an item cannot be worn with another item that covers the same body parts and on the same layer. I'll update this post later if I 10. Now, you will click ‘DETAILS’. #5. Overhead is overlapping the backpack. I've been checking the restriction options for half an hour trying different configurations, but it just refuses to execute the smelt weapons bill. Sep 19, 2021 @ 5:14pm ideology role and noble apparel requirement I'm guessing these may conflict? Like if my ideology leader needs a different apparel than the noble requirements? any way to avoid this? like Go to RimWorld r/RimWorld • SOS2 - survival belt apparel has become "locked" on colonists, they are incapable dropping it. She is, despite her complaints, dressed in an Eltex Robe, that, according to the RimWorld Wiki, should satisfy her needs. 6 Compatibility 0. Summary []. Can anyone suggest what I am missing? screenshot (Not that it's going to matter much anyway. Updated translations; Add feedback on trying to deconstruct The thing is, apparel is worn out as soon as it reaches under 50%. So, in order to make a zone where I dump everything I want to smelt, I actually have to make two zones. Apparello. skulldood. The moment i set it Skip to main content. Step 2) Create a series of recycle bills to get rid of clothing that is: tainted, awful/poor, low durability. 2 °F) Armor - Sharp 87% Armor - Blunt 35% Armor - Heat 41% Clothing For Nudity True Lifestage Adult Coverage Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Layer Middle, Outer. Being Flags apparel as tainted only when the wearer's corpse rots instead of the instant they die. This is a halfway decent source of steel. Early game, my best tip is to rush flak research and make sure everyone who may get shot wears an advanced helmet and a vest. gle] Q: Does this work on RimWorld 1. BeeKing. New comments cannot be posted and votes cannot be cast. Its maximum possible value is 2664. You can sell it, you simply need to put down a trade beacon and wait for a trade to come by. It can be transformed into various colors to dye apparel. Minimum quality for retention goes up later in the game. Market Value 9 Stack Limit 75 Mass 0. TheSugarTots • Additional comment actions. Ive set it on top priority but all they do is smelt slag and then leave the smelter alone. Jul 11, 2021 @ 12:54am Originally posted by Instead you can smelt the item to recover some of the resources which you can then use to make something you actually need, be it weapon or otherwise. Posts: 11. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > General Discussions > Topic Details. Basically it adds 2 orders to menu and affected items: You could set the bill to "smelt awful-normal", leaving every weapon better than normal (good-legendary) intact. Retrieved from "https://rimworldwiki. Factors . 67 secs ) of work (modified Step 3) Make bills to burn/smelt all weapons/clothing that are tainted, low quality, or low durability. Because your pawns may throw a hissy fit if their clothing or armor isn't in almost perfect shape, but they don't care if their shotgun falls to pieces after You click on the bill and adjust the filter to only smelt what you want it to. Discussion, screenshots, and links, get all your RimWorld content here! Skip to main content. This playthrough, I got a visage mask for the leader and a hood for the religious leader. Apparel can also be destroyed via a "Burn apparel" bill at a crematorium or a campfire or destroyed at an electric smelter. Mechanoid Shredding Efficiency is a stat: The amount of materials yielded when this person shreds a dead mechanoid for resources. Maybe give a few points to crafting while doing it as well :) There is mods out there, but would rather for this to be a vanilla thing. g cant wear tribalwear with a t-shirt. You can raise it to like 0-55% or 0-60% if you don't want moderately damaged armor taking up room in your stockpile, and preventing pawns from Weapons and apparel vary based on the item smelted - giving 25% of their original cost for 1600 ticks. Skin, Middle, and Outer T-shirt and pants are Skin layer, and cannot be worn with other Skin Layer clothes e. 5. Some savescum experimentation might be in order. Other than market value, What Are Tainted Apparel in RimWorld. OP, outfit change at 51% is of course good if you dont want -3 ratty apparel mood debuff or -5 for tattered apparel at all costs. It should be compatible with all mods and saves. Simply drag a box or click on items. 1. Allow to do it a the Tailor Bench. Clothing vs Armor There are two main types of apparel, clothing and armor. Not enough ratings Better Smeltable Filters. Smelting Speed is a stat: The speed at which this person smelts things. Insulation Factor - Cold 1. From RimWorld Wiki. Make sure you click smelt and not destroy. I also set, on the tailoring bench, the head stuff (hat, tuque) from 6-7, and the rest of other clothes 7-20 (same logic goes with smithing with some small waepons like knife, bows, clubs that will go for RimWorld > General Discussions > Topic Details. So when trying to smelt apparel i get this error. Ive been told to set an outfit to 51%. r I would leave the "smeltable" tag unchecked and create a similar bill on your smelting table to smelt tainted smeltable — Smelt apparel description Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any components , advanced components , or chemfuel , after 1,600 ticks ( 26. The Medical skill is the primary determinant for success. It plays out like this: my colonists wear their clothes until they become ragged, they then drop A bit like in Rimworld, the quality of the clothing your settlers are wearing does affect their mood. Crafted At Required Research Marine armor Skill Required 124 votes, 11 comments. The Smelt Apparel bill is not displaying the correct possible ingredients in the bill details tab. RimWorld. Early on, exceptions are made for powered armor. they just use it until it breaks. Analysis [] Non-smeltable and unsellable items []. Just build a wooden wall around it so when your pawns walk by it they don't get a ridiculous mood debuff. Go-juice requires 2 neutroamines and 1 yayo. So I have a bunch of devilstrand stuff and I want to smelt apparel OTHER than devilstrand items. I keep both next to my mending bench. Previous topic - Next topic. Previous Version: Version/1. It's also RimWorld. This flack jacket is very close to the smelter Mending clothes to removed tainted and then selling is pretty ridiculous in terms of how profit a raid gives, I also already smelt basically every non-good and above weapon instead of selling so my wealth is a bit more controlled (and in some cases smelting weapons is actually a good option, obviously in 1. It's what self-improvement means. Prestige recon armor can be crafted at a fabrication bench once the recon armor research project has been completed. Manipulation: 100% importance. Type Building – Production Beauty-10 HP 300 Flammability 0%. Oct RimWorld; Bugs (Moderator: Gaesatae) Smelt Deceased's Apparel ; Smelt Deceased's Apparel . Doctor work assigns pawns to the following jobs: tending to patients, tending to self (if enabled), feeding patients, performing surgical operations, rescuing downed pawns or A list representation of how inheritance works in Rimworld's XML might help you out, either early on or to collect your thoughts after reading the above. This works for smeltable and non-smeltable apparel alike, however no materials are returned. Stat Retrieved from "https://rimworldwiki. imgur. Crematorium is faster for destroying clothes, but the smelter lets you get some resources back from 14 votes, 12 comments. You can also set it to smelt everything except for maces, for example. (High end armors not allowed) 7: All smeltable apparel below 75% durability. I have no idea how to decode it. Author Shinzy Version v 2. Log In / Sign Up; Advertise on Reddit; Shop Collectible Once you've researched the electric smelter you can smelt weapons or steel slag chunks for metallic resources. Thog - staff writer, has written weapons, food, thoughts, and etc Hahkethomemah - hired writer, author of 1-2-3 Personalities. See also: Electric smelter. I dont let them to take them off because during an attack, there is My smelter simply says "smelt weapon" and "smelt apparel" instead of the specific weapons or apparel. More steel for any other item (25% of item worth) You also get any other resources used to craft the item, other than components/advanced components and chemfuel. php?title=Tainted&oldid=110719" RimWorld. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. 0 coins. It's faster than a Centipede, but not a lot: a speed of 2. It works only when i leave the quality and health bars alone, but that means ill have to manually dissallow every appearal wich is still good to wear. 0. Date Posted: Sep 12, 2016 @ 10:21pm. 18. And now that you can't sell tainted armors and apparel it's EXTRA useless and space wasting. Type Gear – Armor Tech Level Medieval Mass 15 kg HP 290. These gestated variants require power and have to be recharged, which creates Specifically, the ship needs 3 things to launch: Have all necessary parts built and connected. So say cloth that sat outside for a while and is now at 46% or something wouldn't be used if you put the slider at 50. This mod recovers ~10-20% of the materials used in apparel and armor !linkmod ReclaimFabric Also, Rimworld of Magic has the Chronomancer class which can recover one item at a time, removing the tainted tag and fully repairing the item. No longer you will have to try and cheese the game to get rid of pollution. Reply reply [deleted] • Yes, or just mark which weapon to smelt on the bills. However, even though I recommend it, the mending function of the mod can be a little over powered. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews You may for example want to not destroy smeltable tainted apparel and instead make a bill at the smelter to smelt down apparel that is smeltable and tainted. 5 For version 1. 81 secs) per steel for the worst items, autopistols and knives. It can be So, im trying to get my colonists to stop wearing tattered apparel. Dec 11, 2017 @ 3:41pm When its durability is around 20 or 30. Size 7 × 2 Minifiable False Placeable True Passability pass through How can i sort away the tainted stuff that i foolishly collected in the beginning of the game? Some of it has Excellent condition, so i can't burn it, that would burn my untainted excellent condition clothes as well. 1 Download; 2 Content added (as of v2. 5 Harvest Organs post mortem 4. 5 smelting will destory any non-smeltable Gaming_Bigfoot Apr 20 @ 9:33am Having a weird issue where anything fabric-based Azrak is probably referring to the Mending mod - this adds a recycling function. Nov 23, 2017 @ 7:04pm Any tips for getting rid of Tattered Apparel? I think all of my colonists have it, and it's quite annoying to have the perma -3. Here's the problem: - https://i. mysterious blue. Click ‘ADD BILL’. You can sell too, depending on merchant. A similar bill is also available for the electric crematorium and campfire. Features: -Adds 13 Headwear-Adds 45 Headgear-Adds 26 Chestrigs-Adds 20 Armorvest-Adds 18 Backpack Recommend Mod: Graphics Settings - Fix This has been asked many times over many years, why cant we smelt down armors into raw materials? We should be able to take that big old pile of damaged and tainted vests and power armor and smelt it down into useful plasteel and steel. Get app Get the Reddit app Log In Log in to Reddit. Apparello is a mod that adds a variety of new clothing and armor to RimWorld, along with the crafting stations to craft them and the research to unlock this new content. 2 °F) Armor - Sharp 92% Armor - Blunt 40% Armor - Heat 46% Clothing For Nudity True Lifestage Adult Coverage Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Layer Middle, Outer. Also in the endgame you will vet raiders with topnotch gear so you better No comments yet. 0× Insulation Factor - Heat 0. #1. Be the first to add a comment! Your name: E-mail for replies: 487K subscribers in the RimWorld community. You can use a smelting table to turn the weapon back into it's original This process is faster than smelting, and works on non-smeltable items, but yields no resources. 459K subscribers in the RimWorld community. Mar 10, 2022 @ 10:21pm How do you set your apparel rules? I almost always set my rules to have my pawns wear armors and helmets. Hello Team Rimworld Reddit! Trying to figure out why my pawns aren't smelting this flack jacket (Quality Builder and Advanced Jobs). Terrain Affordance Medium. Plasteel is extremely strong due to its unique molecular structure. I wish there was a way to pick up a limited number of objects to have in your inventory, but afaik its not possible. Advanced spacer tech structural material. Azrak is probably referring to the Mending mod - this adds a recycling function. They can be used for buildings as well as armor and weapons. OneTrueSneaks • 'Guide' is for posting a guide to tell other players how to do things in the game. if i have a river on the map, i might actually have a stockpile in the river (early game usually) to drop 0-51% crap as it disentegrates there faster Weapons and apparel . If I make a bill to smelt apparel and flak armor is checked off as allowable to create they should You can help RimWorld Wiki by expanding it. 78 secs) per steel for most guns. This allows you to suspend smelting easily. I made them all new clothes. Stuff gets done, but having 10 million jobs gets old. You can still find them if you select this box. A grave stores one corpse of any size, hiding its beauty. This goes for tattered, smeltable apparel as well (primarily armor). Since this makes it much easier to obtain untainted apparel, the negative thoughts for actually wearing tainted apparel have been doubled in intensity, and the descriptions updated to reflect the fact that the apparel was taken from a rotting corpse. Go to your smelter. ) 6: All smeltable apparel below good quality. 495K subscribers in the RimWorld community. I have about 3 bills for Dismantle. . So untick everything except I have all check marks next to the smelting options for clothing Bill for the electric smelter. RimWorld > General Discussions > Topic Details. vall's Workshop. This would leave even awful maces in your stockpile. It's just a list of weapons. Mentat76. The tool can be found under the Orders tab. --> I will never do worse than what I do now. If any worn item is below 25%, the thought will worsen to a −5 Tattered Apparel. Does anyone know any Discussion, screenshots, and links, get all your RimWorld content here! Members Online • BunX_2021_ I was taught that Devilshrand is the best and your ONLY option when you want heat resistant apparel in 50-ish heat. Alternatively, the armor can be received as a Each item of apparel or utility gear is worn on a specific location of the wearer's body. 1722 . 5% per skill level. I can't be the only Rimworld player that has ever had this problem, but I can't find anyone else. You will see a noticeable difference in lost kidneys, lungs and head injuries. Thanks for the RimWorld. 67 secs) of work (modified by the smelting speed of the crafter). First is for only tainted clothing, RimWorld. Make sure to also set the ingredient search area pretty low, like 20ish and make stockpiles close to the smelter. All you can do Metals are the most versatile materials. For melee weapons it's best that you smelt them as this This discourages creating an electric smelter in the early game, where you won't have enough things to smelt. Vanilla Recycling Expanded actually gives wastepacks a purpose, and will let you Acquisition []. Its minimum allowed value is 10%. Changes can be seen in the RimWorld update 1. Click ’SMELT APPAREL’. 2x market value. Base Stats . 2 °F) Armor - Sharp 106% Armor - Blunt 45% Armor - Heat 54% Clothing For Nudity True Lifestage Adult Coverage Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Layer Middle, Outer. MECHANOID SLAG CHUNKS. The actual amount is also related to the mechanoid's size. You can create friendly mechanoids by gestating them. it also helps to have multiple burn/ smelt orders for diffrent things i usually set up my smelters to smelt down useless weapons, then all weapons of low quality, same with armor, "smelt all armor worse than x quality, smelt all armor worse than x hp, smelt all tainted armor" etc Firstly, the method I recommend is smelting the item if it is a long range/close quarters weapon. Crafting: 75% plus 2. Electric Smelter in rimworld You could, in addition to using a crematorium/smelter to break down these items, alternatively make an additional stockpile zone outside your base somewhere that is designated only for awful-poor-normal non-smeltable apparel. Insulation - Cold Neutroamine will deteriorate when left outside. 3 kg HP 50 Deterioration Rate 1 Flammability 0%. Any ship part can connect to any other ship part, except for ship cryptosleep caskets, which must connect to a ship structural beam. And then put a really small range on the smelter. It's only a matter of time before they Similar to Smelt Apparel / Smelt Weapons. There are 4 things to take into account when you are making clothing to sell: the number of resources to make the item, the amount of work needed, the mass of the object if you are doing caravan to go sell your stuff and obviously the silver you are going to make. Mod, 1. As a consequence of that, I ended up with a plethora of options for weapons, foods, apparel, furniture, etc. Being in range of a mech booster boosts workspeed by 50%, multiplicative. If you care about eliminating micromanagement and keep wealth low you should let your pawns wear clothes and armor until they disintegrate. TheZombieFish • I think clothes are better taken off before . A human wearing any apparel with hit points 50% or below will get the −3 thought Ratty Apparel. Plate armor . [forms. Holy washing machine comes later. Frag grenades work too if they're non-flammable and the smelter thing doesn't work. <= 59% hp Awful to poor quality Tainted The In RimWorld v1. Honestly, I think it’s pretty cool that you’re giving pawns special powers and lose flexibility in one slot as a balancing effect Some items are not possible to include in the game. the rest is burned away. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: As mechanoids, every fabricor is immune to fire, Flame and Heat damage, and temperature extremes, despite having Comfortable Temperatures defined. Open menu Open navigation Go to Reddit Home. If you want to get rid of weapons, the furnace can do that for you From RimWorld Wiki. Hello, I'm trying to smelt some apparel, but I cannot understand how it works exactly. Description Discussions 0 Comments 0 Change Notes . Uncheck Steel Armor from the Destroy Apparel bill and they should smelt the Steel Plate Armor now. I also do Apparel. Contents. I have selected all quality options and only tainted . Each control sublink installed into the mechanitor increases Global Work Speed by +6%, after the mech booster is applied. Gives extra carrywieght. 33 secs) of work, using the Construction skill. No longer you will be left with hundreds of wastepacks that you will try to send away into distant parts of the world to forget about them. The activation process takes 15 days and will attract constant View File Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod) ATTENTION Current versions of the mod only work on version 1. Reason: Check unstables between unstable release when the document is from) and actual release- consider adding. 2 Wall lamps, flood lights, hidden conduits, couches, and ornate From RimWorld Wiki. Tl:dr for the video: You can make Bills at the Smelter (or campfire) to destroy (or smelt, to get resources) apparel. 1? I usually leave them outside my base for it to vanish unless a trader comes by and buys shitty apparel. php?title=Biocoding&oldid=73474" How can i sort away the tainted stuff that i foolishly collected in the beginning of the game? Some of it has Excellent condition, so i can't burn it, that would burn my untainted excellent condition clothes as well. Jun 12, 2023 @ 8:05pm crematorium not working so i try to but a weapon that was bad and my pawn did't destroy it i put it near the crematorium and nothing yes there a bill for it < > Showing 1-11 From RimWorld Wiki. I've been raided twice in the past couple of hours, lost both raids as my colonists were kidnapped, and my one remaining survivor is non-violent. A mechanitor with enough bandwidth is required to both create them, and keep mechs from going feral. Reply reply [deleted] • install the mend and recycle mod A RimWorld Clothing Guide that explains everything there is to know about creating apparel work orders and assigning clothing and armor outfit restrictions t The best apparel to craft and sell depends on the colony bottleneck: - Low on crafters? Advertisement Coins. Smelting should serve to get rid of them more than as a major source of steel, except in extreme survival situations. I Apparel below half of their condition sharply lose trade value, while 51%-100% is more gradual of a decline. Posted . Insulation - Cold 4 Maru works for me. Mechanoid slag chunks initially spawn on a world map, scattered around the same as the other chunk types. 73 Armor Factor - Blunt 0. Click Smelting is for metal objects and produces materials, use 'Destroy Apparel' instead. Hoki. Nick-Koehler • I think you can filter stock piles for them Reply reply TheRickinger • Oh yea, I missed it. Adds a tool to designate specific items to smelt, and a bill for the smelter to process them. NOT steel slag chunks, and NOT mechanoid corpses. For clothes, you have to let them rot outside. A straight to the point RimWorld guide that explains what to do with tainted apparel! This RimWorld Tutorial guide covers what tainted clothing is, which Rim If a piece of attire is below 50% durability, I'll normally have two bills in the Electric Smelter for that purpose - the first to smelt any tattered/tainted clothes, and the second to destroy any tainted clothes. Reply reply Feniphosphornikle • Set the So not only that but you can set your work bill so that you always have X type of clothing including what your pawns are currently wearing. However, they won't smelt anything. Log In / Sign Up; Advertise on Reddit; Shop From RimWorld Wiki. You can also make a stockpile of clothing you don't use. That location is determined by two things: The body part groups it covers. Type Building – Power Market Value 265 [Note] Beauty-12 HP 150 Flammability 50% Path Cost 50. Unfavorite. Open comment sort options. Archived post. This game has mods for everything lol Reply more replies. When I go to add a bill to the electric smelter , there's no option to turn the numerous steel slag chunks I have into steel. It is almost never beneficial to get your colonists to wear tainted clothing almost. 0× Armor Factor - Sharp 0. Once you can smelt enough objects, though, smelters provide a continuous profit of steel through chunks, weapons, and apparel. One for biocoded weapons, one for apparel below 55% durability, one for tainted apparel, one for weapons less than good quality ( be sure to remove things like grendades that don’t have a quality, as they are considered normal ), and one for slag chunks. Getting rid of weapons The electric smelter has an option to smelt weaponry back into their base material. (Armors: see above) Save bills with . Apr 29, 2021 @ 4:11pm Originally posted by jscjml: Originally posted by Kittenpox: The approach I take is set up my colonist's Discussion, screenshots, and links, get all your RimWorld content here! I have two wardrobes, one for apparel that’s above 50% and one for apparel below 51%. Neutroamine has only one use, to be used in crafting. Nuggs. It's maybe 6-7 steps and it'll take care of most of the apparel management in a decently run colony. Up to 3 standard and 3 high control sublinks can be installed at a time, for a +36% boost. Any clothing worn or item carried by a character that has died becomes tainted. Dye extracted from a tinctoria plant. Share. Of course only below a hello heres an example i have 2 of the same weapon both good in my stockpile: and i wish to smelt one specific one (not just click x1 and smelt a random one) is there a way to do that same for apparel i want to destroy a specific shirt but the crematorium only says bill: SHIRT From RimWorld Wiki. It's all well and good to pick the optimal outfit, but rimworld is about survival. Compare them with −6 Naked thought. In my colony I have an Acolyte to the Empire, who is presently complaining about being improperly dressed. Rimmunation(?). Because the weapon is poor quality you most likely won't get much money for it but it's better than just sitting there. #2. 1 Books and bookcases; 1. I usually wind up with 2 to 3 different smelt apparel bills so that various criteria can be met without them all needing to be smelted (one for tainted, one for quality, and one for condition, but I only use the quality one later in runs) Reply reply More replies. com/index. This is the smelter with the job to smelt apparel - you can see flack jackets are an option. < > Showing 1-9 of 9 comments . Sports. 9. Make zones for stuff you want to keep with conditions (quality superior and up, 80% HP and up for example). If you change your bill to 0 to 50% it must work. Compiled with: RimJobWorld 4. Armor like this is often used by imperial scout troops or glitterworld police forces. 6 for Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly. This goes for tattered, smeltable You can only smelt tainted armors, textile-base tainted apparel needs to be destroyed. A huge stone crematorium which vaporizes corpses with extremely high temperatures. Requires a large clear space in front and behind for optimal air flow. Type Gear – Armor Tech Level Industrial Market Value 225 Mass 4 kg HP 200 Flammability 60%. e. I missed the selection point for biocoded under weapons, so yes, you can specifically smelt them. A tough fabric jacket with armor plates sewn in. Type Material – Metal Stuff Categories Metallic . All apparel functions in the same way mechanically. Below that in your priority list have it destroy tainted apparel. ; The layer or layers it occupies. Destroying apparel and weapons with the electric smelter This discourages creating an electric smelter in the early game, where you won't have enough things to smelt. 7 ticks (1. Below is a list of material effects for metals. They are apparel for guns thus you we disassemble the gun (stripping for weapons) it will drop them other than that it's an automatic system. 2 Wall lamps, flood lights, hidden conduits, couches, and ornate Like creating a walk in fridge stockpile and forgetting which mod items also require refrigeration, or creating multiple workbench bills to always smelt <50% health items that are less than masterwork quality OR Aweful-Poor smelt-able items of any health OR destroy any non-smeltable items less than <50% health OR. I also usually go ahead and suspend the work order for now until I get it set up as I don’t want someone to run over and start trying to smelt something I don’t want them to. Base Stats. You can easily get incredible clothing from raiders by building a successful settlement and waiting Electric Smelter in rimworld. not worth stocking for sale. 0 RJW 'Harvest Organs post mortem'/Autopsy Patch Submitter St Discussion, screenshots, and links, get all your RimWorld content here! Members Online • BlampCat Recycle/smelt/destroy all non-equipped apparel from within a certain range that meets one of the following criteria. Dec 11, 2017 @ Go to RimWorld r/RimWorld • Everything is as it should be but I cannot get anyone the smelt slag. I also build a crematorium close by to my stockpile and set a bill to cremate anything that is <51% too, that way it is fully 1. Expand user menu Open settings menu. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. 65 Stack Limit 75 Mass 0. Doesn't work on some types of armor, you still need a normal smelter for i have a smelt job for the useful stuff that gives back resources. When a stuffable item is created from a metal, each of its base stats is multiplied by a factor for that stat belonging to the material used. Favorite. No allowed defect. 9. If that isnt a concern for you, then I say 100 I set my pawns to take off any article of clothing with 50% or less durability, and my furnace set to smelt apparel that is of 60% or less. Crafted At Required Research Jump packs, Recon armor Skill This happens mostly when using the blacksmiths smelter on Medieval Times mod, but also happens on tailoring bences too. in assign, make sure your clothing policies require the clothing to be 51%-100% (and not tainted) that way pawns drop the item when it's tattererd next step is to apply the same to your stockpiles and shelves. Each requires 100 Plasteel, 10 Uranium, 3 Advanced components, 90 Gold, 90,000 ticks (25 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6. ; If their Armor is a subcategory and type of apparel that generally offers good protection from damage, poor insulation and, in some cases, move speed penalties. Then in apparel policy, have your colonists wear apparel down to 55-60% to give yourself a little bit of a buffer and make sure you have another stockpile handy to accept the <99% apparel they'll be ditching. The attachments doesn't drop on the ground when dequiping the gun. Hello fellow war criminals, today I'm reviewing all possibilities for selling clothing. Plasteel . They do not need to eat, rest, and have no mood. Apr 29, 2021 @ 10:39am I've been looking for a way to deal with the tattered apparel stuff #6. Weapons can be destroyed after 400 ticks (6. Discussion, screenshots, and links, get all your RimWorld content here! Edit: I noticed that usually the required gear is royal apparel, but sometimes it’s not. Feb 26, 2020 @ 7:13pm What can I do with a dead pikeman? Title says it all, opened up an ancient danger room and killed a bunch of pikeman but I can't smelt or disassemble them. A pawn does not receive negative thoughts for using deteriorated weapons. Smelt all tainted gear Destroy all tainted gear (below smelt) Smelt all biocoded gear Destroy all biocoded gear (below smelt) Smelt all "weak" weapons (knives / revolvers / etc) from awful to normal quality Smelt all apparel of 0-49% HP Destroy all apparel of 0-49% HP And so on. Share Sort by: Best. Non-smeltable weapons can be destroyed. ccgxth olfuk bcb puoniul pjuv nxpaz idcw qimnn xjxnb lkpsgu